Another Napoleonics Game

Quick update here after not posting for a long while.  Five of us met last Saturday to play a Legacy of Glory 15mm Napoleonic game at my place.  it was the first game in a few months thanks to sickness, work schedules, family, etc.   The main positives were that we had two new players, Jeff and Mike, and that it was the first game played on my newly-expanded 14′ x 6′ game table.

Pardon the two-tone terrain.  My original terrain cloth was only ten feet long, which was fine for my 8-foot table.  Oh well, it’s on the list of things to acquire.

The nice thing, as you can see above, is that we managed to get two French Corps and 3-4 Allied Corps on the table at 1:60 with room to spare.  The units are all at proper deployment intervals and there are noticeable gaps between divisional formations.   A nice change from having people running ‘divisions; of 6-8 battalions just to save space.

My cohort David has a write-up of the event and a large picture gallery linked here.

Here’s a few more pictures I took of the game as well.

I’m having a bit of a dilemma about Napoleonics again, as I sometimes do.  The group met from around 3:30PM-11:00PM or so, and in that time we probably spent around 5-6 hours of it actually gaming.  We managed to get in around 5 hours of game time, so no real complaint there.  The issues I am having revolve around the following points:

  • We managed to get close to 1:1 times for combat, which is good, in reality we only played around 3.5 hours of real combat since several turns went fast as it took time for the initial orders for both sides to activate.  Realistic perhaps, but from a game enjoyment perspective irrelevant.
  • The time we spent gaming managed to get off two Austrian attacks and one Russian assault.   There was a full Russian division/corps and an Austrian division that never got into combat.  For the time invested it would’ve been nice to get those reserve units into the game .  We probably could have done so had we focused on the game a bit more, but frankly part of the enjoyment of the hobby is the chatting, eating and drinking with friends, and I don’t believe those things should have to be sacrificed to get a full game in, especially in a 7+ hour gaming session.
  • I’m wondering how the rules go over with new players.  I like the concepts behind Legacy of Glory, but the rules are 20+ years old and are beset with editing/layout issues.    There are too many phases in the turn sequence that are somewhat redundant, especially in the command phases.    Legacy of Glory is one of those games you need to play regularly to stay well-versed in the rules, and with our group playing (maybe) once a month and having several different options of game to play, I don’t know how many of our group will truly understand the rules.  I’m guessing two or three of us at most.
As I wrote earlier, I love the concepts behind LoG and think it makes for a good model of Napoleonic combat in many cases.  That said, it’s encased in a very old ‘simulationist’ style of rules framework that appeals to me on one level but turns me off on another one.  I have a very demanding job and there are many times that I feel like I shouldn’t have to work that damn hard to enjoy a game.  I doubt I’m alone in this.
I guess I like the ‘effect’ LoG models but don’t really care for the ‘process’ that is uses to do so.  This is why I have had high hopes for the new version of the rules.  The few teasers the authors have released look really good, but it’s not enough to play a game with, and I am losing hope that the new version will be released anytime soon.  The authors have the best intentions but also seem to have a lot of irons in the proverbial fire and LoG seems to be the first thing that gets pushed when time is short.
So, what to do beyond waiting for a new rules set that may never come?  A couple options:
  • David and I have talked about streamlining LoG1.  Could be done, but the game is still based around lots of charts, for good or for bad.  From my experience, the greater the number of charts, the fewer game participants you’ll have actually running said charts.
  • We’ve talked a bit about other rules sets.  Corps D’Armee, La Feu Sacre and others.  Some resistance here.
  • We could write our own rules set.  Here be dragons.
I have no solutions at this point.  Just a feeling that while LoG works, it’s not perfect.

2 Responses to “Another Napoleonics Game”

  1. 1 Iowa_Grognard May 30, 2011 at 9:28 am

    The link to the AAR doesn’t work, is there an updated one?

    • 2 Bart May 30, 2011 at 9:32 pm

      The link works for me. It will throw an SSL error due to how the server is configured, but if you click through you should get there.

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